Unity8 is overriding the client-requested window size in phone/tablet mode, but this shouldn't be happening for desktop mode.
We also need to save the client-requested window geometry in case shell later wishes to apply that.
Agreed I'd like a specific example
Unity8 is overriding the client-requested window size in phone/tablet mode, but this shouldn't be happening for desktop mode.
We also need to save the client-requested window geometry in case shell later wishes to apply that.
Agreed I'd like a specific example