vertex curve points aggregates

Asked by Freddy B on 2014-10-26

Hi,
I am trying to make an interactive map based game and i was wondering if there is a way to generate coordinates of control points and anchor points from 2D shapes designed in Blender. Having to calculate all these points is pretty tideous especially for complex shapes. I just need points that i can put between my beginShape() and endShape() methods.
please let me know if such a thing existe.
Thank you

Question information

Language:
English Edit question
Status:
Solved
For:
Blender Edit question
Assignee:
No assignee Edit question
Solved by:
Freddy B
Solved:
2014-10-28
Last query:
2014-10-28
Last reply:
Freddy B (frdb193) said : #1

I got this.