Awn

is it possible to implement a physics engine?

Asked by thr

so, with AWN progressing so nicely, would it be possible to implement a physics engine, e.g. akamaru? for now, Kiba-Dock is the only dock with physics plugin. AWN would benefit from this, it's all about eyecandy anyway, after all. I would file a blueprint, but perhaps there is some reason not to include this feature.

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moonbeam
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Best moonbeam (rcryderman) said :
#1

In all honesty it probably isn't likely to happen anytime soon. This is not to say that a cleanly written, stable, patch would be rejected. But it is not an itch any awn devs are interested in scratching at this time AFAIK.

IMO it comes down to a couple issues.

1) Architecturally difficult. Awn's implementation of separate process for applets tends to make this type of thing more difficult (though not necessarily impossible ) compared to some other approaches.
2) There doesn't tend to be a big focus on features that detract from usability. Shiny is great. But if it's shiny that makes awn less usable then it doesn't tend to get a high priority. I guess a physics engine might not necessarily fall into this category, though, IMO it does as implemented in kiba-dock. It looks really cool... but it was always the first thing I disabled as it made it harder to use.
3) Time. Only so many devs with a finite amount of time. A big lists of todo items.

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thr (thir) said :
#2

I thought as much. it's good to at least know that it's not impossible. I believe that the demand for this kind of senseless fun may be quite high, questions like mine reemerge here and there from time to time, and youtube videos of kiba-dock in action get rated high and watched often. I understand that the usability is of the highest priority, but it is possible to adjust the configuration of akamaru in such a manner as to make it unintrusive and discreet (or crazy and unpredictable, if one desires). anyway, thank you for your answer, all's clear.

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thr (thir) said :
#3

Thanks moonbeam, that solved my question.