(Hi) RMG rgdmd.ini and ares csf strings aren't read

Asked by Ich-Henker

Hey,
if i put the rgdmd.ini in the Red Aler2 folder it's specifications and changes as given in the ares 0.9 documentation aren't applied - i doublechecked spelling, plurals of Structures= and Vehicles= the singular of Infantry= and the buildings aren't represented as blocks of missing palette. Anyone familiar with that? Do I have to put them in my ecachexxmd.mix or the expandxxmd.mix file- also: the ares csf strings arent read, I had to string them myself like TXT_RELEASE_NOTE for they gave out missing string messages like missing=Name:DESERT

http://ares-developers.github.io/Ares-docs/ui-features/randommapgenerator.html?highlight=random

Thanks in advance!

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Graion Dilach
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Graion Dilach (graiondilach) said :
#1

Oh, nice, you found an error in the documentation: it's rmgmd.ini, not rgdmd. Keep in mind this exists already in the game.

Did you added ares.mix into your game folder?

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Ich-Henker (goetterwirsind) said :
#2

Thanks for the fast response! (And even better, help the documentation to get better).

If I change the RMG.ini to rmgmd.ini i get a fatal error - you mentioned it existing in the game, does it mean i have to mix it into expandxxmd.mix to overwrite the existing file?

I extracted all of ares 0.9 into my game folder (ultimate edition - worked with npatch before). ares.dll, ares.dll.inj, ares.mix and syringe - I do not really know the problem but it worries me if this problem extends to further functions because of the changed mix loading order

thank you!

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Ich-Henker (goetterwirsind) said :
#3

As I see now the documention first says= Structure (sing.) then Structures (pl.)

http://ares-developers.github.io/Ares-docs/ui-features/randommapgenerator.html?highlight=random

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Ich-Henker (goetterwirsind) said :
#4

Ok, I now see I have to extract rmgmd first sorry - but the string problem prevails...

Thanks for your help!!!

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Ich-Henker (goetterwirsind) said :
#5

After extracting rmgmd.ini and adding the ares code with either Structure= or Strucures= and both variants in RA2 folder or in ecachexxmd or expandxxmd it still won't work - urban areas are created but without the simple changes i made (no bunkers and tents) -

; random map controls

[General]

;RMGMinimumTiberium=2500
;RMGMaximumTiberium=4500

RMGMinimumTiberium=900
RMGMaximumTiberium=1050

; by time of day: (morning, day, dusk, night) range is 0-100
RMGLevelLightSettings=3,3,3,3

; by map type: (archipelago, continent, team continent, inland, mountainous) range is 0-100
RMGVegetationMinimums=60,60,60,60,60
RMGVegetationMaximums=100,100,100,100,100

; by time of day: (morning, day, dusk, night) any valid building ini name

TemperateOrePatchLamps=TEMMORLAMP,TEMDAYLAMP,TEMDUSLAMP,TEMNITLAMP
SnowOrePatchLamps=SNOMORLAMP,SNODAYLAMP,SNODUSLAMP,SNONITLAMP

; by time of day: (morning, day, dusk, night) range is 0 (black) to 100 (normal brightness)
TemperateAmbientLight=75,100,75,35
SnowAmbientLight=75,100,75,55

TemperateAmbientRed=109,108,71,51
TemperateAmbientGreen=80,94,81,46
TemperateAmbientBlue=49,68,119,141

SnowAmbientRed=112,99,106,76
SnowAmbientGreen=80,104,107,74
SnowAmbientBlue=133,107,154,118

MaxTrees=600

[URBAN]
Structures=CACHIG03,CANEWY01,CANEWY14,CANWY09,CACHIG03,CANEWY01,CANEWY14,CANWY09,CANWY26,CANWY25,CATEXS07
Vehicles=TRUCKA,TRUCKB,COP,EUROC,SUVW,SUVB,FTRK,AMBU
Infantry=CIV1,CIV2,CIV3,CIVA,CIVB,CIVC

Sorry to bother!

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Best Graion Dilach (graiondilach) said :
#6

Sorry, missed the email notifications before you reposted this on PPM, but I guess we can close this with that topic now.

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Ich-Henker (goetterwirsind) said :
#7

The documentation got [URBAN] wrong it is [Urban] and Structures=
Now it works!

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Ich-Henker (goetterwirsind) said :
#8

The String problem prevails, maybe a new topic for it so this can be closed?

Anyway thank you :)

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Ich-Henker (goetterwirsind) said :
#9

Thanks Graion Dilach, that solved my question.