(Hi) RMG rgdmd.ini and ares csf strings aren't read
Hey,
if i put the rgdmd.ini in the Red Aler2 folder it's specifications and changes as given in the ares 0.9 documentation aren't applied - i doublechecked spelling, plurals of Structures= and Vehicles= the singular of Infantry= and the buildings aren't represented as blocks of missing palette. Anyone familiar with that? Do I have to put them in my ecachexxmd.mix or the expandxxmd.mix file- also: the ares csf strings arent read, I had to string them myself like TXT_RELEASE_NOTE for they gave out missing string messages like missing=Name:DESERT
http://
Thanks in advance!
Question information
- Language:
- English Edit question
- Status:
- Solved
- For:
- Ares Edit question
- Assignee:
- No assignee Edit question
- Solved by:
- Graion Dilach
- Solved:
- 2015-08-06
- Last query:
- 2015-08-06
- Last reply:
- 2015-08-06
This question was reopened
- 2015-08-06 by Ich-Henker
Graion Dilach (graiondilach) said : | #1 |
Oh, nice, you found an error in the documentation: it's rmgmd.ini, not rgdmd. Keep in mind this exists already in the game.
Did you added ares.mix into your game folder?
Ich-Henker (goetterwirsind) said : | #2 |
Thanks for the fast response! (And even better, help the documentation to get better).
If I change the RMG.ini to rmgmd.ini i get a fatal error - you mentioned it existing in the game, does it mean i have to mix it into expandxxmd.mix to overwrite the existing file?
I extracted all of ares 0.9 into my game folder (ultimate edition - worked with npatch before). ares.dll, ares.dll.inj, ares.mix and syringe - I do not really know the problem but it worries me if this problem extends to further functions because of the changed mix loading order
thank you!
Ich-Henker (goetterwirsind) said : | #3 |
As I see now the documention first says= Structure (sing.) then Structures (pl.)
http://
Ich-Henker (goetterwirsind) said : | #4 |
Ok, I now see I have to extract rmgmd first sorry - but the string problem prevails...
Thanks for your help!!!
Ich-Henker (goetterwirsind) said : | #5 |
After extracting rmgmd.ini and adding the ares code with either Structure= or Strucures= and both variants in RA2 folder or in ecachexxmd or expandxxmd it still won't work - urban areas are created but without the simple changes i made (no bunkers and tents) -
; random map controls
[General]
;RMGMinimumTibe
;RMGMaximumTibe
RMGMinimumTiber
RMGMaximumTiber
; by time of day: (morning, day, dusk, night) range is 0-100
RMGLevelLightSe
; by map type: (archipelago, continent, team continent, inland, mountainous) range is 0-100
RMGVegetationMi
RMGVegetationMa
; by time of day: (morning, day, dusk, night) any valid building ini name
TemperateOrePat
SnowOrePatchLam
; by time of day: (morning, day, dusk, night) range is 0 (black) to 100 (normal brightness)
TemperateAmbien
SnowAmbientLigh
TemperateAmbien
TemperateAmbien
TemperateAmbien
SnowAmbientRed=
SnowAmbientGree
SnowAmbientBlue
MaxTrees=600
[URBAN]
Structures=
Vehicles=
Infantry=
Sorry to bother!
|
#6 |
Sorry, missed the email notifications before you reposted this on PPM, but I guess we can close this with that topic now.
Ich-Henker (goetterwirsind) said : | #7 |
The documentation got [URBAN] wrong it is [Urban] and Structures=
Now it works!
Ich-Henker (goetterwirsind) said : | #8 |
The String problem prevails, maybe a new topic for it so this can be closed?
Anyway thank you :)
Ich-Henker (goetterwirsind) said : | #9 |
Thanks Graion Dilach, that solved my question.