NOSTR and performence

Asked by YR M0ddEr

Do using NOSTR in a large scale affect performance?
I remember DCoder said it is only for testing.
I however always uses it(to lazy to use the csf).

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AlexB (alexander-b) said :
#1

That's timing. Just two days ago I added a caching system for NOSTR and MISSING: texts. (Not available yet)

Texts are re-read for every occurrence in an INI file (multiple times because each file can re-parse them). This happens for each match loaded. My tests weren't exactly scientific, but it showed unit and super weapon names will not be re-added every frame. So a bunch of NOSTR: doublettes should not significantly add to the 5000+ strings in YR. Used on large scale or after many many matches in a row it might.

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YR M0ddEr (yr-m0dder) said :
#2

Thanks and nice work on the cache.

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YR M0ddEr (yr-m0dder) said :
#3

Is this feature available in 0.2 Rc1?

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AlexB (alexander-b) said :
#4

No, I rather consider it a new feature. At least it's no bugfix. It will most likely get into 0.3.