Problem with buildup displaying
I wanted to add a long buildup to a Vehicle-to-Building to show that it takes a long time to deploy and undeploy.
I've provided a gif to give a good idea.
However, the buildup displays only the first frame and then the building.
I've have no idea what's causing this behaviour, but does it have to do with buildings being hardcoded to have a limited number of frame?
link: http://
=Rulesmd=
;Devil's Breath
[DEVBRTH]
UIName=
Name=Devil's Breath
Prerequisite=
Nominal=yes
Category=
Strength=300
Armor=medium
TechLevel=7
Sight=4
Speed=3
Owner=Kouma,
AllowedToStartI
CrateGoodie=yes
Cost=1000
Soylent=500
Points=55
ROT=5
Crusher=yes
Crewed=yes
Explosion=
VoiceSelect=
VoiceMove=
VoiceAttack=
DieSound=
MoveSound=
CrushSound=
DeploySound=
VoiceDeploy=
MaxDebris=3
Locomotor=
Weight=3.5
MovementZone=
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleS
ImmuneToVeins=yes
ImmuneToPsionic
ImmuneToRadiati
ZFudgeColumn=9
ZFudgeTunnel=14
ZFudgeBridge=7
Size=3
StupidHunt=yes ;this guy can't handle a hunt command, so he should just run towards the player
Trainable=no
DeploysInto=SABRTH
DeployFacing=0;0 = N, 7 = NW
DeaccelerationF
Accelerates=false
Bunkerable=no; Units default to yes, others default to no
[SABRTH]
UIName=
Name=Devil's Breath (Deployed)
BuildCat=Combat
Strength=300
Armor=steel
TechLevel=-1
Prerequisite=
Adjacent=2
Sight=10
Owner=Kouma,
Cost=1000
Points=30
Power=0
Crewed=yes
ROT=1
Primary=
Capturable=false
Explosion=
DebrisAnims=
MaxDebris=3
MinDebris=1
;DamageParticle
Turret=yes
TurretAnim=
TurretAnimIsVox
TurretAnimX=0
TurretAnimY=25
TurretAnimZAdju
TurretRecoil=yes
TurretTravel=7
TurretCompressF
TurretHoldFrames=3
TurretRecoverFr
FireAngle=1
BarrelTravel=7
BarrelCompressF
BarrelHoldFrames=3
BarrelRecoverFr
TurretRotateSou
VoiceSelect=
VoiceMove=
VoiceAttack=
BaseNormal=no
UndeploysInto=
DeploySound=
ClickRepairable=no
Repairable=no
DeployFacing=0;0 = N, 7 = NW
AIBuildThis=no
ImmuneToPsionic
Drainable=no
Insignificant=yes
RadarVisible=yes
Unsellable=yes
Trainable=yes
=ArtMD=
[DEVBRTH] ;Devil's breath
Cameo=DEVBRTHICON
Remapable=yes
Voxel=yes
[SABRTH]
Remapable=yes
NewTheater=yes
Cameo=DEVBRTHICON
Foundation=2x2
Height=2
Buildup=SABRTHMK
DemandLoadBuild
FreeBuildup=true
PrimaryFireFLH=
CanHideThings=false
CanBeHidden=true
OccupyHeight=1
DamageFireOffse
Question information
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- English Edit question
- Status:
- Solved
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- Ares Edit question
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- Solved by:
- Renegade
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