Comment 23 for bug 912894

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mevitar (mevitar) wrote :

Tested with 12.108.1388.
Unless i write 'ghostwalking', the unit travels normally, and goes back to the cell once it reaches something that blocks its way, or some cell unindentified (probably trying to recreate the path of the abductor since the abduction, but sometimes it is hard to tell...).

** JUMPJET ABDUCTOR **

Ground locomotor:
 * abducted when on the move: no problems
 ! abducted when still: goes somewhere (um, wtf?; btw, it behaves like Subt and Tele locos, but is fixed when they aren't, and bugged when they are fixed... may be related, or not...)
Hover locomotor:
 * abducted when on the move: no problems (so, it is fixed)
 * abducted when is still: no problems
Subterraenan locomotor:
 ! abducted when on the move: goes somewhere
 * abducted when still: no problems
Infantry locomotor (InfantryType):
 * abducted when on the move: normal unload behavior
 * abducted when still: no problems
Droppod locomotor:
 * didn't test, but i think it's safe to assume that no unit with this locomotor should be abductable?
Aircraft locomotor (AircraftType):
 * abducted when on the move: no problems
 * abducted when still: no problems
Teleport locomotor (UnitType):
 ! abducted when on the move: goes somewhere if was abducted while walking out of the War Factory (teleporting UnitTypes don't teleport out of the factory), no problems otherwise
 * abducted when still: no problems
Walker locomotor:
 ! abducted when on the move: ghostwalking
 * abducted when still: no problems
Jumpjet locomotor (UnitType):
 ! abducted when on the move: normal unload behavior; BUT: when unloaded, the unit will forever occupy the cell it was unloaded into, even though it goes into the air almost immediately! this will make the cell (or cells!) inaccesible forever, and if die unit dies, the game crashes (dump attached)
 * abducted when still: no problems
Ship locomotor (UnitType):
 * untested, i don't use those in my mod, and adding them would break everything; will try another time (unless someone else tests this)
Missile locomotor (AircraftType):
 * abducted when on the move: no problems (explodes on the unload cell)
 * abducted when still: untested

** HOVER ABDUCTOR **

Ground locomotor:
 ! abducted when on the move: goes somewhere
 * abducted when still: no problems
Hover locomotor:
 * same as jumpjet abductor
Subterraenan locomotor:
 * same as jumpjet abductor
Infantry locomotor (InfantryType):
 * same as jumpjet abductor
Droppod locomotor:
 * same as jumpjet abductor
Aircraft locomotor (AircraftType):
 * same as jumpjet abductor
Teleport locomotor (UnitType):
 * same as jumpjet abductor
Walker locomotor:
 * same as jumpjet abductor
Jumpjet locomotor (UnitType):
 * same as jumpjet abductor
Ship locomotor (UnitType):
 * same as jumpjet abductor
Missile locomotor (AircraftType):
 * same as jumpjet abductor

** GROUND ABDUCTOR **

Ground locomotor:
 * abducted when on the move: no problems
 * abducted when still: no problems
Hover locomotor:
 * same as jumpjet abductor
Subterraenan locomotor:
 * same as jumpjet abductor
Infantry locomotor (InfantryType):
 * same as jumpjet abductor
Droppod locomotor:
 * same as jumpjet abductor
Aircraft locomotor (AircraftType):
 * same as jumpjet abductor
Teleport locomotor (UnitType):
 * same as jumpjet abductor
Walker locomotor:
 ! abducted when on the move: ghostwalking (but only if the abductor unit won't stop until the unloading command, no problems otherwise)
 * abducted when still: no problems
Jumpjet locomotor (UnitType):
 * same as jumpjet abductor
Ship locomotor (UnitType):
 * same as jumpjet abductor
Missile locomotor (AircraftType):
 * same as jumpjet abductor